AI Skills & Agentsiart-aisvg-animation
svg-animation
SVG animation techniques for stroke draw-on effects, path morphing, motion paths, animated icons, gradients, and filters.
Installation
npx @compound-design/skills get iart-ai/svg-animationContent
SVG Animation
Crisp, lightweight, infinitely scalable vector motion — ideal for icons, illustrations, logos, and data marks. SVG can be animated three ways: CSS (declarative, simple), SMIL (<animate> inside the SVG), and JS (GSAP/Web Animations, for control and morphing). Choose per task; the techniques below say which.
When to use
- Stroke "draw-on" of icons, illustrations, signatures, maps
- Shape/path morphing and animated icon state changes (menu ↔ close, play ↔ pause)
- Moving an element along a path (motion path)
- Animated gradients, filters (glow, displacement), and animated logos
Core techniques
Stroke draw-on (the staple)
Draw the dash array as long as the path, offset it fully (invisible), then animate the offset to 0.
.path {
stroke-dasharray: var(--len);
stroke-dashoffset: var(--len);
animation: draw 1.4s ease forwards;
}
@keyframes draw { to { stroke-dashoffset: 0; } }
Getting the length:
- JS (most reliable):
const len = path.getTotalLength(); path.style.setProperty("--len", len); - No-JS trick: set
pathLength="1"on the<path>, thenstroke-dasharray: 1; stroke-dashoffset: 1;and animate to0. This normalizes any path to a 0–1 length so no measurement is needed.
Reverse (erase) by animating offset from 0 back to len. Stagger multiple paths with animation-delay. Direction of drawing follows the path's point order; reverse it in the editor or negate the offset sign if it draws "backwards".
Morphing one path into another
Paths interpolate point-by-point, so a naive morph requires both d attributes to have the same number and type of commands. Two robust approaches:
- GSAP MorphSVG (free as of GSAP 3.12) — handles mismatched point counts automatically and finds a good mapping:
gsap.registerPlugin(MorphSVGPlugin);
gsap.to("#start", { morphSVG: "#end", duration: 0.8, ease: "power2.inOut" });
// Convert any shape to a morph-able path:
MorphSVGPlugin.convertToPath("circle, rect, ellipse, line, polygon");
- Flubber (small standalone lib) — generates interpolators without GSAP, good with React/Framer Motion:
import { interpolate } from "flubber";
const interpolator = interpolate(pathA, pathB, { maxSegmentLength: 2 });
// interpolator(0) === pathA, interpolator(1) === pathB; feed t into a tween.
For hand-authored morphs (icon toggles), keep both paths with identical command structure and animate d directly via Web Animations or CSS (d is animatable in modern browsers via path("...")).
Motion along a path
- GSAP MotionPath (preferred — control, alignment, scrub):
gsap.registerPlugin(MotionPathPlugin);
gsap.to("#rocket", {
duration: 4, repeat: -1, ease: "none",
motionPath: { path: "#track", align: "#track", autoRotate: true, alignOrigin: [0.5, 0.5] },
});
autoRotate: true orients the object to the path tangent; align makes coordinates relative to the path element.
- SMIL (no JS):
<path id="track" d="M10,80 C40,10 120,10 150,80" fill="none"/>
<circle r="6" fill="#3b82f6">
<animateMotion dur="3s" repeatCount="indefinite" rotate="auto">
<mpath href="#track"/>
</animateMotion>
</circle>
- CSS offset-path (modern, declarative):
offset-path: path("M10,80 C..."); animation: move 3s linear infinite;with@keyframes move { to { offset-distance: 100%; } }andoffset-rotate: auto.
Animated gradients and filters
Gradients: animate gradientTransform or stop offsets. A sheen sweep:
<linearGradient id="sheen">
<stop offset="0%" stop-color="#fff" stop-opacity="0"/>
<stop offset="50%" stop-color="#fff" stop-opacity=".8"/>
<stop offset="100%" stop-color="#fff" stop-opacity="0"/>
<animateTransform attributeName="gradientTransform" type="translate"
from="-1 0" to="1 0" dur="2s" repeatCount="indefinite"/>
</linearGradient>
Filters: animate feDisplacementMap scale for gooey/wobble, feGaussianBlur stdDeviation for focus pulls, or feColorMatrix/feFlood for glow. Filters are paint-heavy — animate sparingly and prefer transform/opacity where possible.
Implementation choice (pick fast)
| Need | Use |
|---|---|
| Single declarative draw/fade | CSS |
| Self-contained, no JS bundle | SMIL (<animate*> in the SVG) |
| Coordinated, scrubbable, scroll-tied | GSAP |
| Mismatched-point morph | GSAP MorphSVG or Flubber |
| Path following with rotation | GSAP MotionPath / CSS offset-path |
SMIL caveat: not supported in IE/old Edge and historically deprecation-flagged; for max reach or scroll-syncing, prefer CSS or JS. SMIL is still fine for self-contained icon assets in evergreen browsers.
Authoring and optimization
- Build/clean with SVGO: keep
viewBox, drop editor metadata, but disablecleanupIds/removeViewBoxand any plugin that renames IDs you reference from CSS/JS/SMIL. DisablemergePathsandconvertShapeToPathif you animate individual sub-paths or shapes. - Inline the SVG in the DOM (not
<img src>) so CSS/JS can reach its internals;<img>-embedded SVG can only self-animate via internal SMIL/CSS. - Set explicit
viewBoxand avoid fixedwidth/heightso the asset scales fluidly. - For draw-on, ensure paths are actual strokes (
fill:none; stroke:...), not filled outlines — dashoffset only affects strokes. - Respect
prefers-reduced-motion: gate looping/large motion; keep a static final state.
Deliver & verify (standalone HTML)
Packaged helper (
scripts/):scripts/seek-shot.sh anim.html 0 1.5 3freezes the?t=Nharness and screenshots each moment;scripts/contact-sheet.sh sheet.png frame-*.pngtiles them for one-glance review. Seescripts/README.md.
For a self-contained icon/logo/draw-on the deliverable is one HTML file that opens directly in a browser — inline the SVG in the markup, drive the animation with one mechanism, no build step. One file is the right tier for a vector asset; don't reach for a bundler.
Output contract:
- One
.htmlfile: inline<svg>, plus CSS@keyframes/ a<script>with GSAP from CDN / SMIL<animate*>— pick one driver. - Include the seek harness matching that driver so any moment can be frozen for a screenshot.
Seek harness — freeze an exact moment. ?t=N seeks and pauses so a screenshot lands on a still frame. Use the mechanism that matches how the SVG animates:
<script>
const t = new URLSearchParams(location.search).get("t");
if (t !== null) {
const N = parseFloat(t);
// SMIL: pause the SVG's own clock and scrub it
const svg = document.querySelector("svg");
svg.pauseAnimations(); svg.setCurrentTime(N);
// CSS @keyframes draw-on: el.style.animationDelay=(-N)+"s"; el.style.animationPlayState="paused";
// GSAP timeline: tl.pause(); tl.seek(N);
}
window.__ready = true;
</script>
Verify loop — render → freeze → screenshot → check: open the file at start / mid / end (?t=0, ?t=<dur/2>, ?t=<dur>), screenshot each, and check fidelity (stroke draws in the right direction, morph endpoints clean) plus artifacts (path clipped by viewBox, stroke vanishing from a stale dashoffset, FOUC, jank at the morph seam). Any headless tool works:
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/icon.html?t=0.7" frame-mid.png
Before you finish:
- Opens standalone — no console errors, inline SVG reachable, CDN (if any) loads.
- The seek mechanism for your driver freezes a deterministic frame.
- Screenshotted at start / mid / end — matches the brief, no clipping or off-
viewBoxstrokes. prefers-reduced-motionhonored — looping/large motion gated, static final state kept.- Easing is intentional —
ease/GSAP ease chosen on purpose, no accidentallineardraw-on.
Reference files
references/svg-techniques.md— full dashoffset math andgetTotalLengthgotchas, thepathLength="1"normalization, GSAP MorphSVG vs Flubber decision guide with code, an icon-toggle morph (hamburger↔close), MotionPath/offset-path details, SMIL-vs-CSS-vs-JS tradeoffs, and an SVGO config tuned for animation.
Related
Written by iart-ai in iart-ai/web-animation-skills, under the MIT licence. Source: https://github.com/iart-ai/web-animation-skills/blob/main/skills/svg-animation/SKILL.md